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-
- Enigma - Copyright Geckosoft 1995
- November 1995
-
-
- INSTRUCTIONS
-
- Welcome to Enigma, a game of mental and physical dexterity for the PC.
- This game is written in 100% blistering assembler and has super slick graphics
- and sound. Includes main game and five cool subgames, 150 levels of pure
- 60 Hz arcade gameplay and perplexing puzzles.
-
-
- So basically, what's it all about?
-
- Enigma is based on the ancient game of BREAK-OUT. Most people will be
- familiar with this genre of game, either the first time round (circa 1970's)
- or the second time round with Arkanoid (Circa 1980's).
- The main screen consists of a wall of blocks at the top and a bat at the
- bottom. The score, level and pickup status are displayed along the bottom of
- the screen.
- Using the mouse, you must control the bat in order to prevent the ball from
- bouncing off the bottom of the screen. When the ball hits a normal block,
- the block will be destroyed and there is a chance that either a nasty or a
- pickup will appear.
-
-
- Oh no! It's a NASTY!
-
- When a nasty appears, it will usually fall down the screen. Different
- nasties have different attack waves and properties. You may be able to shoot
- them although it may be wiser to run away. You will have to learn the best
- method to deal with each nasty for yourself.
- WARNING: Touching a nasty is a BAD thing.
-
-
- Praise the lord, it's a PICKUP!
-
- Life isn't just nasties you know, there are pickups too. There are
- a number of pickups to help you on the way, the instruction screen from the
- main game menu will show you all of them along with their name. Most pickups,
- when collected, have a little icon on the score bar to tell you what it is.
- The icon will start to flash just before the pickup effect wears off.
- (One of the most important is the pickup shaped like a spinning star: Get
- this as it will lead you to a sub game.)
-
-
- What do you mean, SUBGAME?
-
- Enigma contains FIVE subgames, each one weirder than the last. When you
- collect the subgame pickup the display will switch to the BETTING SCREEN and
- then to a randomly selected subgame. You will be shown some simple
- instructions on how to play the game. It is in your best interest to win the
- subgame as this will give you extra lives etc.
-
-
- This BETTING SCREEN seems a bit weird.
-
- It's not that bad. The window on the left shows what you could win, the
- window on the right shows what you could lose. You should click on the start
- button when the prize is good and the loss is minimal. If you win the
- subgame and the 'Win' box says 3 Lives, then 3 Lives will be given to you.
- Conversely, if you loose then whatever is in the 'Loose' box will be deducted.
- Things that you can win or lose include lives, points and levels.
-
-
- Where's the 3D texture mapping?
-
- Erm, there is no 3D texture mapping. Not every game has to be DOOM you know.
-
-
- What's that falling junk?
-
- You mean the stuff falling from the gaps in the blocks? That's, erm, falling
- junk. On some levels when a gap is created in the blocks, dangerous objects
- start to fall down. They are all bad for you, the fire and rocks damage you
- and the snow flakes freeze the bat for a second or two.
-
- Some other things...
-
- WARP HOLE: The warp hole appears on some levels with varying frequencies,
- it effects various factors, including the bat, ball, bullets
- and missiles. Experimentation is they key.
- CHAOS: This pickup looks like a large ball with an exclamation (!)
- mark on it. When collected it invokes CHAOS for a few
- seconds. Chaos involves multiple invinciballs which cannot
- fall out the screen and also the bat is shielded. This is a
- pretty cool pickup.
- GAME DIFFICULTY: The difficulty of the game gradually increases with the level
- number. The last couple of levels should prove to be quite
- a challenge!
- LEVEL CODES: There are 150 levels in the game and you will get a password
- every 10 levels. There are no passwords in the shareware
- release of the game.
- SHAREWARE: The shareware version of ENIGMA has been cut down to 10 levels
- and only 2 subgames. To upgrade your copy to the full version
- which has 150 NEW levels and 5 subgames then read file called
- REGISTER.TXT.
- BLOCKS: Not all blocks have the same attributes. An exploding block
- has to be hit a number of times before it will break,
- showering you with dangerous fragments. A metal block cannot
- be broken at all.
- MOUSE SPEED: If the bat moves too fast or too slow, change the speed in
- options menu. ENIGMA uses a special interpolation method to
- make the mouse appear smoother.
- MAGNETS: Sometimes a magnet appears at the side of the screen and
- you are pulled towards it. You've got to try and counter the
- motion. Hey - nobody said it was gonna be easy.
-
- There are many more interesting things to find in ENIGMA, experimentation and
- learning is the only way to get through to the end.
-
-
-
- Who made this game?
-
- Tony McBride : Assembly language programming, design, testing.
- Nick Donnelly : Concept, Graphics, Design, Sound, Levels.
-
-
-
- DISCLAIMER: WE ACCEPT NO RESPONSIBILITY FOR ANY DAMAGE, EITHER MENTAL OR
- PHYSICAL, TO PERSONS, HARDWARE OR SOFTWARE RESULTING FROM THE
- USE OF THIS SOFTWARE.
- THE UNREGISTERED VERSION IS SHAREWARE AND CAN BE FREELY
- DISTRIBUTED AS LONG AS NO CHANGE IS MADE TO ANY FILE AND NO
- CHARGE IS MADE.
- THE REGISTERED SOFTWARE IS COPYRIGHT GECKOSOFT 1995 AND MUST
- NOT BE COPIED, LENT, OR RESOLD.
-
-
- Any correspondence can be sent to:
-
- E-Mail: geckosoft@blagoon.conqueror.co.uk
-
- Snail Mail: Geckosoft
- PO Box 5157
- Glasgow
- Scotland
- G822HF
-
-
-
- Feel free to write in with any playing tips, bugs, complaints or questions.
- (If there are enough, we will release a FAQ.)
-
-
- Bye Bye,
-
- Nick Donnelly
- Tony McBride
-
-
-